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AI Insights · Timothy · October 2024

Top 5 Snake Games in Italy Q3 2024: Performance Overview

Explore the performance trends of the top 5 snake games in Italy during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 Snake Games in Italy Q3 2024: Performance Overview

During the third quarter of 2024, the top 5 snake games on a unified platform in Italy displayed varied performance trends in terms of downloads, revenue, and weekly active users. This analysis is based on data from Sensor Tower, offering a glimpse into the gaming landscape.

SSSnaker, developed by HABBY, experienced a dynamic quarter. Revenue peaked at approximately $2.2K in early July, with fluctuations throughout the quarter, settling around $1.8K by the end of September. Downloads saw a significant spike mid-August, reaching 467K, while weekly active users showed a slight decline from 36.8K to 32.1K.

Snake Clash! by Supercent, Inc. maintained a steady download rate, starting at 30.3K and gradually declining to 12.7K by the quarter's end. Revenue remained relatively stable, peaking at $351 in mid-July and consistently hovering around $310 in September. Weekly active users increased from 131.6K to a peak of 162.3K in mid-September before slightly dropping to 153.3K.

Snake Rivals - io Snakes Games from Supersolid Ltd faced a stable revenue pattern, with earnings around $245 in early July and ending the quarter at $164. Downloads showed a slight downward trend, from 859K to 618K. Weekly active users decreased from 2.9K to 2.4K over the quarter.

Little Big Snake experienced a revenue increase, starting at $25 and peaking at $390 by late September. Downloads were consistent at the beginning, around 400K, but dropped to zero in the latter part of the quarter. Active users showed a decline from 1.3K to 814 by the end of September.

Snake.io - Fun Online Snake, developed by Kooapps, saw a steady download increase, reaching a peak of 21.1K in early September. Revenue fluctuated, with a notable peak of $64 in mid-July, ending at $10 by the end of the quarter. Weekly active users increased from 107K to 122.3K in early September, before settling at 97.9K by the end of the quarter.

For more insights and detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024